Steel upgrade test by jeuxvideo.com

After delivering multiple times in open-ended RPGs, the French studio Spiders changed course and brought us today Steelrising, a “Soul-like” action RPG that sets its scene in the midst of the Revolution in 1789 in Paris. Forget your history lesson! Louis XVI relied on his army of robots here to suppress the people’s efforts. That’s good, because you’re a robot too. In this demanding adventure, you must do your best not to panic. So, Steelrising, a good surprise for Elden Ring fans? It’s time for our verdict.

In the world of video games, there are studios that have created their own special license or genre and others who like to vary the fun! This is a case in point for studio Spiders which, despite its fondness for open-ended RPGs, brings us today with Steelrising. A role-playing game, yes, but above all, an action game that is part of the popular Souls-like genre (gets who Dark Souls inspired, Elden Ring). Important changes of course that seem to be well negotiated. As mentioned above, French Revolution and auto armies met here while Louis XVI wanted to suppress people’s efforts. For your part, you play as “Aegis”, a friendly robot sent by Queen Marie-Antoinette in hopes of resolving the situation. A search that will guide you to bring up the History of France as well as less frequently used engines.

Tourrobot modal, solid levels and visuals

Because yes, Steelrising is “Souls-like” and therefore applies specific specifications to the genre. In between demanding gameplay (which we will discuss later) adventure takes the form of succession eight areas of quite acceptable size, with its share of killer robots, maze paths, shortcuts to unlock, and objects to pick up. There is even a small metroidvania dimension where gaining strength later in development opens the way in already visited levels. Slowly but surely, you’ll traverse Paris and beyond, from Montmartre to the Jardin du Luxembourg, with your choice of destinations from the capital city map. Steelrising also offers side quests and secondary areas to explore. Good points, for ages sailing between 16 hours and 20 hours of play. In each zone, you’ll gradually unlock checkpoints to reappear after failing, according to the needs of the genre. A haven of peace where it is possible to upgrade weapons and Aegis characteristics (Health, Strength, etc.) and spend the “mane” to buy resources.

While visiting the capital of love, we must say one thing. In between excellent technique, action-RPG according to Spiders offers many beautiful environment thanks to a very solid artistic direction. Paris is illustrated here in an interesting and torturous way. Cocktails between historical monuments and different atmospheres work really well. On the other hand, yes, we feel that Steelrising could have provided more on this and that’s a bit of a shame. Textures and 3D models are not the latest, and there are some animation, crash, and camera issues (without affecting gameplay). But the truth is that this error is quickly forgotten. We let ourselves get carried away with the atmosphere, the gameplay.

Three graphic modes for the price of one:

Steelrising offers three graphics modes. The first likes the resolution, the second, the graphics rendering – and the third, the number of frames per second. On our side: we opted for the second option, which offers pleasing visuals as well as a completely stable 30 fps. To our taste, the framerate mode detracts a bit from the ambiance which has beautiful things to offer.

Need elbow grease? Pretty clever gameplay

What would a good Souls-like be without the gameplay that lives up to its name? At this point, Steelrising puts things in perspective that is worth seeing. Of course – as in any game genre – you attack here on par with R1 | R2 (for light|heavy hits). Every hit drains stamina and when this resource drops to zero, you can no longer land punches and dodge. But in Steelrising, when you’re in this situation, Aegis doesn’t sit still, she’s hot! So to regain stamina, you can either wait or inject yourself with a coolant dose, dealing some damage at the same time as well as increasing your chances of being frozen in place by the ice. The choice that can be very important depends on your health, your resources, the opponents you have ahead.

Steelrising – First steps in Paris (Gameplay)

A great genre idea, Steelrising has other ideas. Each weapon, apart from being somewhat original (explosive mobs, fans that open into spears) offers powerfully charged blows and special abilities that can attack or defend (permanently impossible to shield). The icing on the cake, here you can put two sets of weapons at once and switch from one to another in the blink of an eye, with a simple button. Convenient to have a complementary duo in all situations, such as a knife on one side and a firearm on the other. The spider also displays a secondary move that deals elemental damage – Fire, Ice, Electric – as well as a variant when Aegis is in the air, after a jump. Among all the weapons, offensive possibilities, strategic choices, Steelrising’s combat proves to be complete and solid. Note that the choice of class at the start of the game only affects your base stats and it is very possible to make your sauce during the adventure. In short, you do what you want!

Crumpled sheet metal, school design with some flaws

There’s something great about Steelrising. We feel that the Spider team mastered the Souls-like specs without forgetting to bring their own twist. Overall, all areas are fun to navigate (plus lots of verticality thanks to jumping and grappling) and regularly updated by action and hidden object phases. Yes, we’re not in the same category as the latest FromSoftware games, but that’s okay. It’s a classic that works well, in short. Finally, we only regret the level design that relies too much on locked doors, enemy gestures that are sometimes not quite legible, bestiaries that are too small. To our taste, we won’t say no to the challenge spoon and more. By carefully clearing the area and upgrading our character, we ended up making short work of “Titans”, the main boss of the adventure. It has to be said that the special attacks of each weapon can be used at will – as long as you carry ammo – and you can also carry lots of healing items. Obviously there are some balances to look at. Despite everything, mistakes can always be fatal and they don’t spoil our fun on the streets of Paris. Overall, we haven’t seen a play permit for fifteen hours. However, it says it all.

Help mode for la carte challenges:

In Steelrising, at any time during the adventure, you can activate the Help mode in the options. Something to make your job easier in case something goes wrong with adjustable damage reduction, the possibility of retaining the experience gained after a flop – and even speeding up stamina recharge speed. The good thing is that Steelrising is accessible to everyone.

Great history of France, welcome narrative

Once again, we haven’t touched on the scenario, the fun link that connects the gameplay, levels and atmosphere. In Steelrising, you’ll therefore meet some of the biggest names in the country’s history (like Lafayette or Robespierre) who will help you unlock the secrets of robots! Without performing too much, the whole showsignificant effort to write and staging, with memories that will teach you about the fate of the characters. Nothing flamboyant but enough to give the adventure momentum. Overall, the Spiders title puts everything it takes to woo fans like Souls on the table. Let’s conclude.

Steelrising – We face Titan (Gameplay)

Conclusion

Strong points

  • Original and fun universe
  • Great artistic direction
  • Solid action phase
  • School “Soul” but success
  • Great gameplay idea
  • Scary storyline
  • “Help” mode

Weak point

  • Too backward technique
  • Balancing, trouble reviewing
  • Collision problem – camera

Without ever excelling or establishing itself as a new benchmark in the genre, Steelrising is a very solid Souls-like that’s sure to please fans of Dark Souls and Elden Ring. Yes, there are pros and cons everywhere! The technique is behind but the artistic direction wins out. The action phase is fun but lacks challenge at the end of the adventure. The level design of the various areas is quite academic but works well. Despite everything, we quickly let ourselves get carried away by this demanding action game, tinged with robots, the French Revolution and History. If the atmosphere speaks to you and you like the Elden Ring, you can go there without hesitation.

Reader opinion

Give your opinion about the game!

Leave a Reply

Your email address will not be published. Required fields are marked *